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Current Korean Game Version: 1.50.46 (Released: April 29)
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January 17th, 2011
#1
Martial Artist Changes


Janken fist

Lvl: 1 to 7
Effect: 256% DMG to 180% DMG
Cooldown: 13s to 5s
Cost: 70 to 77
Range: 3 to 3
Target: Single

MO:
They nerfed the Damage a bit and its at a higher level? Idk the cool down is short as hell but is it worth it? Maybe not.

Spirited Roar
Lvl: 1
Effect: Buffs Physical DMG + 7% to 10%
Nerfs Spirit Defense by 47 to 5%

Cooldown: 19s 20s
Duration: 10m 20m
Cost: 99 to 50

MO:
Honestly Id take it, the risk is less and the duration is doubled. Also a little more attack, defiantly a buff until you grab might.

Tunnel Slash
Lvl: 4 to 4
Effect: 32 Spirit DMG to 28
63% Spirit DMG to 13%

Cooldown: 12s to 7s
Cost: 84 to 41
Range: 22m to 35m
Target: Single

MO:
Holy **** RANGE! DMG decreased by a a lot and half the cost. Id personally take it for the range
Also id call it a buff since you can pull a bit safer than ever. Did I mention Epic Range?

Double Strike
Lvl: 9 to 1
Effect: 62 PDMG to 30
157% PDMG to 34%
Cooldown: 14s to 3s
Cost: 104 to 38
Range: 3 to 3
Target: Single

MO:
14 to 3 second cool down? o_O ? cost is halved and the DMG is severely nerfed…but I really wonder If its worth it in higher levels for the cool down, until you get a better skill.

Increase Attack
Lvl: 9 to ???
Effect: Increase physical DMG by 7 to 10

MO:
Woot! Passive buff FTW! idk how many MA's out there use this, but I do and im lovin it.

Increase Spiritual Attack
Lvl: 10 to
Effect: Increase SDMG +7 to +15

MO:
Wut? Its doubled? I wonder if it will be worth it for energy attacks. I’m going to keep my eye on this one for sure.

Wolf Fang Fist

Lvl: 12 to 14
Effect: 68 PDMG(BB) to 97
180% PDMG(BB) to 95%

Cooldown: 14s to 12s
Cost: 118 to 79
Range: 3 to 3
Target: Single

MO:
I think its aright. The DMG is pretty much the same with better base. So it might be buffed.
The cool down got buffed an so did the cost. Id say it’s a little better than the last one.

Prepared To Roar
Lvl: 15 to 10
Effect: Increases SDMG by 12% to 10%
Decreases PDEF by 118 to 5%

Duration: 8m to 20m
Cooldown: 19s to 20
Cost: 180 to 90

MO:
Id take it early game. This skill got you KILLED before hardcore. Slightly less damage but I think its worth it maybe, we would have to see the energy buffs MA’s get though.

Concentrated Kamehameha

Lvl: 16 to ???
Effect: 39 SDMG to 44
47% SDMG to 29%

Cooldown: 24s to 22s
Cost: 135 to 68
Range: 6 to 10
Target: AoE 3x4

MO:
Man, this move needs to be better, maybe it will be with the spirit passive but I highly doubt it. The range is better and better base DMG…but will people sport it? Maybe not.

Fortitude
Lvl: 18
Effect: Increase Soul 22 to 8
Increase SDMG CRIT 7% to 4%

Cooldown: 19s to 20s
Cost: 199 to 89
Duration: 10m to 20m

MO:
What? Bring back the Crit! WTF! Dude the old one was WAY better. No DMG either.

Kidney Shot
Lvl: 20 to 6
Effect: 170% PDMG(BB) to 113%
Duration: 2s (STUN) to 3s
Cooldown: 20s to 20s
Cost: 267 to 83
Range: 3 to 3
Target: Single

MO:
Awesome! A lower level stun, that and foe's get another second while stunned?! Given the level id say this is pretty nice! This is def a buff.

Might
Lvl: 20 to 16
Effect: Buff PDMG +24 to 8
Buff CDMG +10% to 6%
Cooldown: 1:48m to 20s
Duration: 5m to 20
Cost: 214 to 114

MO:
Sweet! Longer buffs are taking its toll on this update! but wooooow give back the DMG! I know its 4 levels but geez. I'm gonna miss that CRIT also. At least the cost is down though.

Shake
Lvl: 23 to 16
Effect: Nerfs SDEF - 158 to 5%
Nerfs HR - 30% to 13%

Cooldown: 48s to 48s
Duration: 24s to 36s
Cost: 286 to 132
Range: 10 to 15
Target: Single

MO:
Better range and foes suffer longer,but for what? this skill practically tickles them! I'm not sure what to call this one.

Quick Attack
Lvl: 28 to 18
Effect: 124% PDMG(BB) to 83%
Cooldown: 1m to 1m
Duration: 1s to 2s
Cost: 329 to 142
Range: 29 to 28
Target: Single

Loving the extra second stun! and we get it 12 levels shorter! sweet! Given the DMG nerf I still say its worth it since we get it so early now.

Yield
Lvl: 29 to ???
Effect: Nerfs MaxLP - 11% to 10%
Cooldown: 54s to 54s
Duration: 18s to 24s
Cost: 336 to 153
Range: 10 to 15
Target: Single

MO:
Increased range and they suffer longer, smaller cost and reduced level. Yup, another buff for Ma's who use this.

Roar
Lvl: 33 to 22
Effect: Buffs PCRIT + 18 to 8
Buffs HR + 202 to 10

Cooldown: 19s to 20s
Cost: 293 to 138
Duration: 3m to 20m

MO:
HELL YES!!!! 20 Minute Roar! Sooner level WOOT.Wait....ughhhhh NOOooOOOO give back the CRIT!!! Dammit! The hit rate?!?!? OMFG GIVE IT BACK!!!!! NOES!! WHYYYyyyyyy. Then again
they did nerf the system HR and DR rates pretty good, so who knows if this is good or bad.

Energy Barrage
Lvl: 36 to 24
Effect: 161 SDMG to 183
220% SDMG to 123%

Cooldown: 14s to 10
Cost: 224 to 110
Range: 22 to 35
Target: Single

Holy **** more range! lower CD, better base, much sooner level, lower cost, flashy skill.
Just what the doctor ordered.

Intimidation
Lvl: 37 to 26
Effect: Nerfs HR - 20% to 14%

Cooldown: 24s to 24
Cost: ??? to 180
Range: 18 to 25
Target: Single

MO:
If I was going fighter I would take this asap. Better range , lower cost, 11 levels sooner.
Id say this would be epic for TMQ1EASY and HARD. Debuff them bosses real easy.

Concentration
Lvl: 44 to 28
Effect: Lowers CD on skills by 20% to 18
Cooldown: 19s to 19
Duration: 5m to 20m
Cost: 364 to 165

MO:
Cool that we get this sooner! 16 levels sooner! cost is low, why not? dont like cooldown on your skills? gtfo! OMFG Imagine this on Double Strike, SPAM,SPAM,SPAM!!

Final Effort
Lvl: 45 to 28
Effect: 373 SDMG to 582
572% SDMG to 550%

Cooldown: 29s to 30s
Cost: 800 LP to 800 LP
Cast Time: 4s
Target: AoE

wertyuytrertyuiuytrertyu ... oh! excuse me!, I was wiping the jizz off my keyboard due to the epicness of this buff! HOLY $%&#!17 levels sooner and its better than it EVER was! I cant wait for this one!

Stronger Energy Barrage.
Lvl: 59 to 30
Effect: 125 SDMG to 179
129% SDMG to 115%

Cooldown: 24 to 20
Cost: 329 to 131
Range: 25 to 35
Target: AoE 6x8

MO:
29 levels shorter, better than it ever was, AoE, flashy energy skill. Nuff said.

Swordsman/Swordswoman(GF hassled me, sorry)

Sword Slash
Lvl: 30 to 30
Effect: 105 PDMG(BB) to 171
161% PDMG(BB) to 83%

Cooldown: 10s to 6s
Cost: 195 to 131
Range: 3 to 3
Target: Single

MO:
Better base Dmg for sure, and 6 second Cooldown. Id say its buff considering the DMG is still there.

Penetrate
Lvl: 32 to 30
Effect: Buffs DEX + 60 to 16
Cooldown: 19s to 20s
Duration: 10m to 20M
Cost: 288 to 174

MO:
Given the new system, i guess 16 is alot compared to the old one.

Major Speed Up
Lvl: 35
Effect: Buffs SPD + 11% to 10%
Cooldown: 29s to 2m
Duration: 18 to 5m
Cost: 308 to 189

MO:
I really wouldnt waste a point in this skill, but if someone wants Scintillation I guess take...

Flash
Lvl: 36 to 38
Effect: 280% PDMG to 207%
Cooldown: 12s to 10s
Cost: 224 to 155
Range: 6 to 6
Target: Single

MO
NEEEERRRRFFFFF!!!!!! 2 lvl's higher and less dmg! no fair!

Gravity Break.
Lvl: 36 to 36
Effect: 173 SDMG to 284%
238% SDMG to 140%

Cooldown: 14s to 6s
Cost: 224 to 149
Range: 8 to 10
Target: Single

MO:
ooOOOoo better dmg, better range, lower cost, and more than half the cooldown. Makes me want to consider an Energy Swordsman.

Increased Critical Hit Rate
Lvl: 40 to 40
Effect: Buffs PCRIT + 7 to 5

MO:
Whyyyyyyyyyyyyyyy

Increased Hit Rate
Lvl: 40
Effect: Buffs HR+ 102 to 16

MO
Whyyyyyyyyyyyyyyyyy

Focused Kamehameha
Lvl: 46 to 46
Effect: 197 SDMG to 365
222% SDMG to 200%

Cooldown: 29s to 29%
Cast Time: 2s to 2s
Cost: 267 to 162
Range: 16 to 10m
Target: Single to AoE!!!!!!!!!!!!!!!!!!! 32x17

MO:
FYYYYUUUUUUCK YEEEEEESSSSSSS!!!!AOE!!!!!! YES!!!! I'M GOING TO RUN AROUND AND SHOOT EVERYONE WITH A KAMEHAMEHA! LINE THEM UP! For DAMN sure a Buff.

Multiple Sword Slashes

Lvl: 47 to 42
Effect: 217 PDMG(BB) to 333
285% PDMG(BB) to 175%

Cooldown: 12s to 12s
Cost: 274 to 167
Range: 3 to 3
Target: Single

MO:
Sooner leve, DMG is around the same and the cost is a little lower. *Buff stamp*

Flash Slash
Lvl: 51 to 44
Effect: 179% PDMG(BB) to 171%(says something else, I can’t make out the words)
Cooldown: 14s to 25
Cost: 292 to 173
Range: 15 to 25
Target AoE 4x8 to AoE 4x32

Idk, little less DMG, sooner lvl, lower cost improved range and a wider AoE to cut everything you run through

Scillitation
Lvl: 51 to 46
Effect: Next block 100%
Cooldown: 1m to 1m
Duration: 5m to 5m (My bad Sabin)
Cost: 410 to 240

Blocks stun! Thats OP right? If you spend the point in "Major Speed Up" for it though.


Focused Gravity Break
Lvl: 57 to 48
Effect: 232 SDMG(BB) to 344
257% SDMG(BB) to 154%

Cooldown: 24s to 26
Duration: 20s to 10s
Cost: 318 to 187
Range: 12 to 10
Target: Single

MO:
Better DMG, sooner level,lower cost, reduced cooldown, but slightly lower range, I'd say a buff.

Last edited on May 14th, 2011 at 03:42 PM. Reason: Double Post
January 17th, 2011
#2
Gotta hand it to you man, good job taking the initiative to compile all this info, pretty good stuff right here.

Edit: Also adding my 2 cents in on the Janken Fist change, the damage is lowered, but the cooldown makes it worth it, as you can fire off 2 of them in the time you could fire off one at base rank. So you're comparing 256% every 13s, to 360% damage ever 10 seconds. It's a good ability to have in pvp (and levelling) as it does decent damage for low EP cost.

Last edited on January 17th, 2011 at 03:58 PM.
January 17th, 2011
#3
Yeah man this is up for discussion, feel free to put your 2 cents one anything. That's why I made it.
January 17th, 2011
#4
One small suggestion though to make things easier to read, Bold/Underline the ability names so it's just in general an easier read.
January 17th, 2011
#5
yeah, ill fix it all up when I'm finished, just adding the last amount of info now...should be all done soon.
January 17th, 2011
#6
nice to know all this information i have a lvl 19 martial artest right now
January 17th, 2011
#7
dude i cant believe one thing that you actually made this.personally i could never spend time on this,but anyway good job.I hope you ill get payed for this by english community :D
January 17th, 2011
#8
Yeah right! LOL...Its almost finished, I just need to research fighter's info and ill be set.
January 17th, 2011
#9
Wow it seems like they nerfed almost all skills & increase most KI Attacks... It might come to that Martial Artists will be more KI oriented now...
January 17th, 2011
#10
scintilation doesnt last 20s on the oficial server it lasts for 5 minutes and it remained like that on test server