Open scr0.pak with Notepad++. Scroll down to
Code:
<DEFAULT_ITEM_PROPERTY>
<CHARACTER_TYPE TYPE="HUMAN_ADULT_MALE">
<FACE_MESH>
<DATA TYPE ="1" KEY_NAME="A_HUM_FACE_H_M"/>
</FACE_MESH>
<FACE_BASE_TEXTURE>
<DATA TYPE ="1" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN01"/>
<DATA TYPE ="2" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN02"/>
<DATA TYPE ="3" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN03"/>
<DATA TYPE ="4" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN04"/>
<DATA TYPE ="5" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN05"/>
<DATA TYPE ="6" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN06"/>
<DATA TYPE ="7" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN07"/>
<DATA TYPE ="8" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN08"/>
<DATA TYPE ="9" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN09"/>
<DATA TYPE ="10" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FSKIN10"/>
</FACE_BASE_TEXTURE>
<FACE_MULTI_TEXTURE>
<DATA TYPE ="1" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE01"/>
<DATA TYPE ="2" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE02"/>
<DATA TYPE ="3" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE03"/>
<DATA TYPE ="4" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE04"/>
<DATA TYPE ="5" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE05"/>
<DATA TYPE ="6" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE06"/>
<DATA TYPE ="7" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE07"/>
<DATA TYPE ="8" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE08"/>
<DATA TYPE ="9" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE09"/>
<DATA TYPE ="10" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE10"/>
</FACE_MULTI_TEXTURE>
<FACE_MULTI_TEXTURE_SUPER_SAIYAN>
<DATA TYPE ="1" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE01_S"/>
<DATA TYPE ="2" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE02_S"/>
<DATA TYPE ="3" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE03_S"/>
<DATA TYPE ="4" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE04_S"/>
<DATA TYPE ="5" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE05_S"/>
<DATA TYPE ="6" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE06_S"/>
<DATA TYPE ="7" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE07_S"/>
<DATA TYPE ="8" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE08_S"/>
<DATA TYPE ="9" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE09_S"/>
<DATA TYPE ="10" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE10_S"/>
</FACE_MULTI_TEXTURE_SUPER_SAIYAN>
<FACE_ANI_MULTI_TEXTURE>
<DATA TYPE ="1" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE01_1"/>
<DATA TYPE ="2" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE02_1"/>
<DATA TYPE ="3" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE03_1"/>
<DATA TYPE ="4" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE04_1"/>
<DATA TYPE ="5" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE05_1"/>
<DATA TYPE ="6" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE06_1"/>
<DATA TYPE ="7" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE07_1"/>
<DATA TYPE ="8" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE08_1"/>
<DATA TYPE ="9" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE09_1"/>
<DATA TYPE ="10" COLOR_TYPE ="1" TEX_NAME="A_HUM_AD_FACE10_1"/>
</FACE_ANI_MULTI_TEXTURE>
<HEAD_MESH>
<DATA TYPE = "1" KEY_NAME="A_HUM_HEAD01_H_M"/>
<DATA TYPE = "2" KEY_NAME="A_HUM_HEAD02_H_M"/>
<DATA TYPE = "3" KEY_NAME="A_HUM_HEAD03_H_M"/>
<DATA TYPE = "4" KEY_NAME="A_HUM_HEAD04_H_M"/>
<DATA TYPE = "5" KEY_NAME="A_HUM_HEAD05_H_M"/>
<DATA TYPE = "6" KEY_NAME="A_HUM_HEAD06_H_M"/>
<DATA TYPE = "7" KEY_NAME="A_HUM_HEAD07_H_M"/>
<DATA TYPE = "8" KEY_NAME="A_HUM_HEAD08_H_M"/>
<DATA TYPE = "9" KEY_NAME="A_HUM_HEAD09_H_M"/>
<DATA TYPE = "10" KEY_NAME="A_HUM_HEAD10_H_M"/>
</HEAD_MESH>
<HEAD_MESH_SUPER_SAIYAN>
<DATA TYPE = "1" KEY_NAME="A_HUM_HEAD01_S_H_M"/>
<DATA TYPE = "2" KEY_NAME="A_HUM_HEAD02_S_H_M"/>
<DATA TYPE = "3" KEY_NAME="A_HUM_HEAD03_S_H_M"/>
<DATA TYPE = "4" KEY_NAME="A_HUM_HEAD04_S_H_M"/>
<DATA TYPE = "5" KEY_NAME="A_HUM_HEAD05_S_H_M"/>
<DATA TYPE = "6" KEY_NAME="A_HUM_HEAD06_S_H_M"/>
<DATA TYPE = "7" KEY_NAME="A_HUM_HEAD07_S_H_M"/>
<DATA TYPE = "8" KEY_NAME="A_HUM_HEAD08_S_H_M"/>
<DATA TYPE = "9" KEY_NAME="A_HUM_HEAD09_S_H_M"/>
<DATA TYPE = "10" KEY_NAME="A_HUM_HEAD10_S_H_M"/>
</HEAD_MESH_SUPER_SAIYAN>
<BODY_MESH>
<DATA TYPE = "1" EQUIP = "EQUIP_JACKET" KEY_NAME="A_HUM_J_H_M"/>
<DATA TYPE = "1" EQUIP = "EQUIP_PANTS" KEY_NAME="A_HUM_P_H_M"/>
<DATA TYPE = "1" EQUIP = "EQUIP_BOOTS" KEY_NAME="A_HUM_B_H_M"/>
<DATA TYPE = "1" EQUIP = "EQUIP_TWO_HAND" KEY_NAME="A_HUM_H_H_M"/>
</BODY_MESH>
<SKIN_COLOR>
<DATA TYPE = "1" RED = "255" GREEN = "255" BLUE = "255" />
<DATA TYPE = "2" RED = "255" GREEN = "233" BLUE = "222" />
<DATA TYPE = "3" RED = "231" GREEN = "205" BLUE = "182" />
<DATA TYPE = "4" RED = "201" GREEN = "172" BLUE = "156" />
<DATA TYPE = "5" RED = "159" GREEN = "128" BLUE = "98" />
</SKIN_COLOR>
<HEAD_COLOR>
<DATA TYPE = "1" RED = "147" GREEN = "91" BLUE = "87" />
<DATA TYPE = "2" RED = "188" GREEN = "29" BLUE = "33" />
<DATA TYPE = "3" RED = "167" GREEN = "164" BLUE = "54" />
<DATA TYPE = "4" RED = "43" GREEN = "43" BLUE = "60" />
<DATA TYPE = "5" RED = "255" GREEN = "255" BLUE = "255" />
<DATA TYPE = "6" RED = "129" GREEN = "146" BLUE = "211" />
<DATA TYPE = "7" RED = "241" GREEN = "120" BLUE = "226" />
<DATA TYPE = "8" RED = "116" GREEN = "252" BLUE = "184" />
<DATA TYPE = "9" RED = "217" GREEN = "68" BLUE = "47" />
<DATA TYPE = "10" RED = "198" GREEN = "82" BLUE = "254" />
</HEAD_COLOR>
</CHARACTER_TYPE>
As you can see its categorized. We'll be using Human Adult Male as our example, but you can scroll down to your own character type. It works like this:
Code:
<CHARACTER_TYPE TYPE="RACE_AGE_GENDER">
Keeping file size the same
In Notepad++ at the bottom of the screen
That number where it says Length, it can not change. From the moment you open the file to the moment you save it, the number must not change. To keep it the same, scroll down to
Code:
<!-- Human Child -->
<upgrade_effect level="11" race="HUMAN" gender="MALE" adult="FALSE" equip_type="JACKET">
<effect_element effect_name="GME_ITM_AM_G03" attach_bone_name="Bip01 Spine2" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="90"/>
</upgrade_effect>
And replace this line
Code:
<effect_element effect_name="GME_ITM_AM_G03" attach_bone_name="Bip01 Spine2" attach_type="ATTACH_BONE" angle_x="0" angle_y="0" angle_z="90"/>
entirely with spaces! Add and remove spaces as needed to keep the file size the same.
Determining your character code
It's actually quite simple. From the character selection screen in-game, make a new character(you don't have to actually make the character, this is just a reference tool). The default options for each race and gender, on all options(Face, Hair, Skin Color and Hair Color) is "1" and each option clicking the Right arrow button is "2", "3", "4", etc. By changing these numbers in scr0.pak, it of course changes the hair, skin, hair color and face you have on your end while in-game.
Super Saiyan
This of course only works with humans.
Under <FACE_MULTI_TEXTURE> go to the DATA TYPE number that corresponds to the face you chose when you made your character, or the face you modded your character to have with the method above. Add _S to the end of it, inside the quotation marks where it says TEX_NAME=""
Next, under <HEAD_MESH> go to the DATA TYPE number that corresponds to the hair you chose when you made your character, or the face you modded your character to have with the method above. Add _S to the end of HEAD##.
Now you are a Super Saiyan! (sorta)
Custom Color
This is pretty damn cool. Scroll down to <SKIN_COLOR> and <HEAD_COLOR>. As you can see, there are RGB color codes
Use
this tool to create a color code and use the code to edit the color of the Hair or Skin color your character has. ANY CONCEIVABLE COLOR IS POSSIBLE
Unfortunately this does not work on Nameks
Hairstyle Mod
This one is very simple. Go down to <HEAD_MESH> and swap, for example, HEAD01 with HEAD09. Log in and your hairstyle is swapped. The same technique can be applied to the other customization options.
Aura Mod
To start, we'll shut off that annoying shimmering effect you get when you upgrade your gear.
Scroll down to <item_upgrade_property>. On each Vision="1" change it to Vision="0"
Now we can get to the real aura modding. Scroll down a bit further and you'll reach the effects for guarding, charging and dashing. Level="#" is what we're here to change. In-game, find out the upgrade level of your Jacket(Guard), your Pants(Charge) and your Boots(Dash). Then simply change that number to the level you want. Use this image to find the aura you want:
Last, we will be adding sparks to your armor. Sroll down just a bit further to this part
Code:
<!-- race=[HUMAN][NAMEK][MAJIN] gender=[MALE][FEMALE][ONESEX] adult=[TRUE][FALSE]
equip_type="[JACKET][PANTS][BOOTS]" -->
<!-- attach_type=[BONE][BONE_POS_ROOT_ROTY] -->
Go to <!-- Human adult --> for this example. Go down to where it say level="15" and change each one for your gender to the level of your jacket, pants and boots.