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August 15th, 2011
#81
This is the Story mode is Awesome!!!
August 16th, 2011
#82
Free roam looks like Budokai 3's "free roam" if you can even call it that...but hopefully there's more than just flying over replicas of Dragon Ball landmarks....
August 16th, 2011
#83
This is the Story mode is Awesome!!!

Agreed. Personally i don't mind going over the same story for each game. I really don't like the fact that the more recent games have not put a real story mode in or put the saga's in a way that makes them locked for continuity purposes.


Call me old fashioned but i like Budokia 1 where you didn’t get much characters and your story mode was in depth.
August 18th, 2011
#84
Agreed. Personally i don't mind going over the same story for each game. I really don't like the fact that the more recent games have not put a real story mode in or put the saga's in a way that makes them locked for continuity purposes.


Call me old fashioned but i like Budokia 1 where you didn’t get much characters and your story mode was in depth.

I have played all of dbz games but budokai and burst limit have a few characters but have a nice storymode whit cutscene
August 18th, 2011
#85
Agreed. Personally i don't mind going over the same story for each game.

It is something of a given for nearly every anime fighter where the player relives character battles significant to the plot by the outline as given in the show or manga. I don't think anyone picks up a Dragon Ball title expecting something different--although I do appreciate the devs or whomever in charge of creative taking liberties with certain plot lines and giving us "What If?" features. Though I wish there were more joke-character fusions a la Budokai 2.

I really don't like the fact that the more recent games have not put a real story mode in or put the saga's in a way that makes them locked for continuity purposes.

I don't think anyone picking up a Dragon Ball game should be surprised about the story content within. It's a series that has been around for longer than many of us have drawn breath--there isn't any secret or unexplored content that has yet to be depicted. Though I find it silly how I can go to versus and damn near fight the entire cast from jump street I find unlocking characters and transformations to be tedious at best.


Call me old fashioned but i like Budokia 1 where you didn’t get much characters and your story mode was in depth.

A Dragon Ball Z game with an in-depth story line? Now I've heard it all. The Original Budokai offered the new customization system that has become a mainstay for the series and beyond the "defeat Frieza using Krillin, Gohan and end the fight with Vegeta" or "defeat #18 with Big Bang AttacK" prerequisites there was nothing "in-depth" about it.

Last edited on August 18th, 2011 at 10:27 PM. Reason: Weariness makes a powerful enemy of spelling.
August 18th, 2011
#86
u know it
August 18th, 2011
#87
It is something of a given for nearly every anime fighter where he player relives character battles significant to the plot by the outline as given in the show or manga. I don't think anyone picks up a Dragon Ball title expecting something different--although I do appreciate the devs or whomever in charge of creative taking liberties with certain plot lines and giving us "What If?" features. Though I wish there were more joke-character fusions a la Budokai 2.

I'll just take more joke characters in general, so long as the game is balanced and it's actually possible to win with them. I mean, I got good enough at BT3 that I could constantly win against Broli with Appule on Very Hard, but it was still difficult. I wouldn't mind a few what-if characters, but a character creator could probably do that too. I wouldn't mind using a character creator to make all of the characters that aren't in the game. I've always wanted to have Shen as a playable character and have his finishing attack be an accidental blow to the crotch.
August 18th, 2011
#88
My guy never gets off this Shen crotch attack thing.... But yeah, as long as it's balanced, meaning you don't have to be a Super Saiyan 3 or A Broly or a Kid Buu to win...
August 18th, 2011
#89
I'll just take more joke characters in general, so long as the game is balanced and it's actually possible to win with them. I mean, I got good enough at BT3 that I could constantly win against Broli with Appule on Very Hard, but it was still difficult.

Bada-bing! Though I didn't use Arale and was more a fan of Kid Goku/the rest of the original Dragon Ball cast we don't talk about Android 8 I received a huge rush from toppling mightier enemies with the characters that while having all of the tools and utilities to compete, instead felt like using them left the player at a tremendous disadvantage.

I wouldn't mind a few what-if characters, but a character creator could probably do that too.

I'd have to disagree with you on that one. While fighting games such as Mortal Kombat and Soul Calibur have taken steps to allow the player to immerse themselves further in the universe by crafting personal characters, I'm not too thrilled about dressing in tacky equipment and mirroring the moves of my favorite fighters. And if not mirroring then having a throw-away movelist tossed in at the last second. Soul Calibur 3's default movelist for the amount of weapon classes offered was so horrible that as a player you had no choice but to take the "soul", a term substituted for "movelist" of a member of the original cast. I can't speak for Mortal Kombat, but Soul Calibur's albiet innoative and impressive attempt didn't win any awards with me--especially considering creative didn't think to expand upon the idea and instead offer just the movelist of established characters/original cast.

All of the available hair and face models were taken from the original cast, so the amount of creativity was heavily stunted stunted. A normal creation session would go something like the following: "I think I'll go with Sophitia's face with Talim's hair only recolored, I'll give this character Kilik's movelist, Seong-Mina's bust and use different clothing models to create a totally original character! I think Ivy's coat with Maxi's pants works perfectly." Mind you it was still fun and I enjoyed the clothing/armor customization a great deal [there really were more than handful of combinations to go through], though, in the end, I felt "create-a-fighter" should have been a feature that offers brand new movesets instead of rehashing old ones with an updated character model. Though not bad, and while I felt it was a step in the right direction that needs to be thoroughly expanded upon, the experience has completely soiled a desire to see this kind of mode in any [anime-related] 2D fighter. If your wish is to have a customizable fighter with new moves, and an altered appearance then I suggest looking up M.U.G.E.N. Character's ranging from the popular to the obscure are edited to hell and back almost every week.

I wouldn't mind using a character creator to make all of the characters that aren't in the game. I've always wanted to have Shen as a playable character and have his finishing attack be an accidental blow to the crotch.

I'd instead prefer different clothing and accessories to further personalize the Dragon Ball cast. I'm more than a little doubtful creative would go through the motions to implement anything beyond that. But never say never.

Last edited on August 19th, 2011 at 07:41 AM. Reason: Weariness makes fools of us all.
August 19th, 2011
#90
now that i think about it i would probably make different outfits for characters...like a vegeta in a dojo outfit of some kind