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August 19th, 2011
#91
Bada-bing! Though I didn't use Arale and was more a fan of Kid Goku/the rest of the original Dragon Ball cast we don't talk about Android 8 I received a huge rush from toppling mightier enemies with the characters that while having all of the tools and utilities to compete, instead felt like using them left the player at a tremendous disadvantage.

Arale wasn't a joke character. She was probably the best robot-type character in the entire game. She's like the Dan Hibiki of the game. She looks totally useless... until you get your rear end handed to you by her.

I'd have to disagree with you on that one. While fighting games such as Mortal Kombat and Soul Calibur have taken steps to allow the player to immerse themselves further in the universe by crafting personal characters, I'm not too thrilled about dressing in tacky equipment and mirroring the moves of my favorite fighters. And if not mirroring then having a throw-away movelist tossed in at the last second. Soul Calibur 3's default movelist for the amount of weapon classes offered was so horrible that as a player you had no choice but to take the "soul", a term substituted for "movelist" of a member of the original cast. I can't speak for Mortal Kombat, but Soul Calibur's albiet innoative and impressive attempt didn't win any awards with me--especially considering creative didn't think to expand upon the idea and instead offer just the movelist of established characters/original cast.

All of the available hair and face models were taken from the original cast, so the amount of creativity was heavily stunted stunted. A normal creation session would go something like the following: "I think I'll go with Sophitia's face with Talim's hair only recolored, I'll give this character Kilik's movelist, Seong-Mina's bust and use different clothing models to create a totally original character! I think Ivy's coat with Maxi's pants works perfectly." Mind you it was still fun and I enjoyed the clothing/armor customization a great deal [there really were more than handful of combinations to go through], though, in the end, I felt "create-a-fighter" should have been a feature that offers brand new movesets instead of rehashing old ones with an updated character model. Though not bad, and while I felt it was a step in the right direction that needs to be thoroughly expanded upon, the experience has completely soiled a desire to see this kind of mode in any [anime-related] 2D fighter. If your wish is to have a customizable fighter with new moves, and an altered appearance then I suggest looking up M.U.G.E.N. Character's ranging from the popular to the obscure are edited to hell and back almost every week.

Ah, M.U.G.E.N... The only game in which Cell and Dio Brando can fight each other. If only games like that could be made without people filing lawsuits against one another...

I do agree that having moves and outfits different from the rest of the cast would help a lot, though. Only time will tell what will happen, though.

I'd instead prefer different clothing and accessories to further personalize the Dragon Ball cast. I'm more than a little doubtful creative would go through the motions to implement anything beyond that. But never say never.

Ultimate Budokai had something like that, and it looked pretty neat.
August 20th, 2011
#92
Do you mean Ultimate Butoden? Yes, I actually love that game... it's well balanced, and the customization is pretty cool. Too bad I can't understand a damn thing.
August 20th, 2011
#93
Arale wasn't a joke character.

I ran through my friends pretty quickly whenever she came into the fray--but it was only ever done in order to add insult to injury. When Arale is steamrolling through your Super Saiyan offensive line it's time to re-evaluate your gameplay. But I only ever used her as a throw-away joke character as most hits soared over her tiny frame giving her a tremendous advantage over the slower/larger characters. She was a far greater nuisance than I give her credit for but it's my personal opinion that using her competitive play or for anything beyond a cheap laugh is a prick move. She boasts one of the best offensive set-ups in-game and can, when configured correctly, stand up to even top-tier characters. She has insanely high priority--the joke being that you never would have expected such a powerful combination from her tiny frame.

She was probably the best robot-type character in the entire game.

Arguably, she's probably the best character in the entire game.


She's like the Dan Hibiki of the game. She looks totally useless... until you get your rear end handed to you by her.

Dan has come a long way since his Alpha series incarnations, true, as people are capable of dominating when he's in play. However, comparing him to Arale is like apples to oranges: Dan's normal moves are absolutely horrendous and, unquestionably, the worst any character has to offer. Nearly all of them being incredibly slow with very few being able to combo into special moves at anywhere but the maximum super-close range. Weak mid-screen juggles and combos, his best approach is his Dankukyaku, which, while decent, leaves him open to a reversal, his projectiles are laughably pathetic and he has very few link combos. That said, Arale is a akin to a titan when standing next to Dan Hibiki.



Ah, M.U.G.E.N... The only game in which Cell and Dio Brando can fight each other. If only games like that could be made without people filing lawsuits against one another...

Oh, you silly licensing companies. I'll never play a translated Super Robot Wars title that isn't original-cast only. Nothing against the incredibly awesome SRX Team but...damn it, Banpresto, get it together.

I do agree

That happens a lot.

that having moves and outfits different from the rest of the cast would help a lot, though. Only time will tell what will happen, though. Ultimate Budokai had something like that, and it looked pretty neat.

Sweet. I'd love to play a deranged Yamcha. Where he's dyed his hair blonde in defiance and grew a scruffy beard because in my personal canon he's gone insane at the thought of being third class to the high-tier characters, so he makes it his personal crusade to slap some Wolf Fang Fist down on his naysayers. However, Goku is dead, Vegeta has no qualms about taking lives as demonstrated by his previous actions, Gohan has his mind wrapped up in typical teenage vigilante/leading double life and thus having to lie to a loved one...which leads him to attack the conflict of the world one his lonesome. I imagine he smells strongly of liquor as he stumbles into Dabura and is forced to literally "face his demon". ...Imagination. My anti-drug.
August 20th, 2011
#94
The story mode will follow the dbz plot instead of raging blast 2's galaxy mode. Its up to funimation if the want to do it

YAY i hate galaxy mode!!!!! Its only like random fighting lol
August 25th, 2011
#95
Confirmed Majin Vegeta and more screenshot http://www.youtube.com/user/dbzanto
August 26th, 2011
#96
Well Of Course you have Majin Vegeta....I mean this game is supposed to offer more than we got already so, I guess it means DBRB2 characters and more, hopefully Uub is in too.
August 27th, 2011
#97
I want Goku Jr in this game :(
September 1st, 2011
#98
September 2nd, 2011
#99
Ahh finally some character creation, seems that theres some original options as well as being able to use hair styles/clothes from the shows characters.