Well , I always crit when I have over 100 crit chance , so I cant understand why some people said that critical chance was nerfed and that even if you had over 100 crit rate you could do a normal hit instead of critics , maybe it was a mistake and they already fixed it :P
EDIT: Also , kaioken level 1 x1 adds as much damage and crit rate as before ...
Last edited on September 22nd, 2011 at 04:41 PM.
Reason: To add more info
Way to place 150KG worth of **** on an already satisfied metagame, But this is totally out of the blue.
Now there's probably no way of playing a MA effectively anymore, at the very least not comparable to the mainstreams. I really do hope they bring about adjustments, coz I can imagine the ragefest going on right now on their forums.
all heal over time buffs/debuffs got nerfed. Even the Spiritualist one is **** now. that suck lol But hopefully they got a reason for this, maybe some new attribute that improves your hot(heal over time)
However, i'm having MUCH more critical attacks with my Dark Warrior. so i think it was a good change of calcs. lets see how the thing goes, but i liked critting like 5~~7 of 10 attacks with my Dark Warrior (14 Critical chance).
i didn't feel cooldown nerf that much. my 20sec skill used to have 18sec casttime, now got 18.2 so whatever
Hopefully health cooldown time will shorten. Having issues with the Red Ribbon wannabes in Zone 2 to the northeast. Stupid bull boss and his jag bodyguards...
they didnt change anything about the cooldown at all lol. they just change the formula to points, but all in all is the samething.
They removed the skill cancel, the crits got hard to hit on players and ultra/boss, but they got easier on normal mobs( waay easier), but with the nerfed buffs Its not worth to run around in kaioken or SSJ state, I am getting weaken defense now lol. Guess easyforme was predicting the future