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July 28th, 2012
#21
Honestly, i find it boring that most sub classes just traded skills
July 28th, 2012
#22
Well now you have 10 sp's to make your build better in both PvP & PvE.
Crane losing - Lost in Time will make them unable to troll in Budokai's like they used to =o
July 28th, 2012
#23
crane without stun and debuff is LOL

they shouldhad kept stun
July 28th, 2012
#24
they still kinda have lost in time , actually a 10s paralise if maxed out, but that requires a poison to be used first, and the only poison a crane has needs at least 4 sp on the spiritualist tree.good luck.
July 29th, 2012
#25
Well that sucks, the only good bleeding attacks for fighter are changed...
July 31st, 2012
#26
Hellzone granade at lvl 66, that SK will get.
July 31st, 2012
#27
On one hand im glad they took bleed away from fighters as it didnt make sense.

Although i dont think they compensated the damage well enough. I think sword will outshine fighters in dps due to glaring Slash. with there main skills only dealing flat damage which is easily reduced with defense and property's as the bleed required anti bleed (even if most had it). Now people will just stack property's vs fighters and have no problems.

Just my predictions lets se4e how it plays out maybe im wrong.
July 31st, 2012
#28
well, as for party pvp they are both equals, at least i never let the sword use glaring in any member of my party as an ultimate
July 31st, 2012
#29
anyone knows about max lvl of glaring slash?
July 31st, 2012
#30
Can someone show all Grand Majin new skills? And how many SP X/X they can have? :)