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Either or. Because the attack you get from SR will add more than the 16%. But Might doesnt decrease your e def
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Ah, I'll just head for s.roar on that note.
Final question, do you think KoK and scintallation are worth putting SP toward?, I mean that guaranteed block is awfully tempting.
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Scint isn't worth it to me since they can still guard break it. As far as KoK goes I wouldn't touch that either. The drain at 1 would be enough to get you killed. The drain at 3 would be manageable but in a PvP build there aren't really enough points left for you to spread over to KoK.
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Scint isn't worth it to me since they can still guard break it. As far as KoK goes I wouldn't touch that either. The drain at 1 would be enough to get you killed. The drain at 3 would be manageable but in a PvP build there aren't really enough points left for you to spread over to KoK.
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Ah, I see..
However this is a build I modified based off of a pal of mines (Not sure if he's comfortable with me stating his name lolol), this is what I see to be "good for me". Yes, I am planning on stacking roar and might buffs.
http://www.dbocom.com/tools/skill-ca...0044500641040/
How is it?, btw the only reason why SS is at 3 is cause I had a left over 2 SP and wasn't really feeling like it was worth it to put 2 sp into penetrate when it would only give 4 dex. Doesn't seem worth it to me.
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As I said I'm not a fan of KoK in PvP so my opinion will be biased. I see why you're using it in your build though. With a build revolving around critical damage it makes sense that'd you would want the buff that raises your crit rating the most. I highly suggest keeping a good stock of auto pots ready. Either that or hold a stun back so you can use it then cancel KoK if the drain gets too be too much.
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As I said I'm not a fan of KoK in PvP so my opinion will be biased. I see why you're using it in your build though. With a build revolving around critical damage it makes sense that'd you would want the buff that raises your crit rating the most. I highly suggest keeping a good stock of auto pots ready. Either that or hold a stun back so you can use it then cancel KoK if the drain gets too be too much.
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Noted.
Final question,
Where should I put those loose 2 points?, on SS or put it towards focused kamehameha so I can have another KD ability?, which would also give me two ranged attacks (I also have flash slash) being to stop turtles and cranes.
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You are heavely focusing ur builds on crits and crit dmg.
MSS cannot do a critical hit when you knockdown someone.
And since swordman heavely rely on knockdown spam, focusing on critical rate, crit % is bad guide.
Have a nice day~
Last edited on January 29th, 2013 at 12:50 AM.
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i never seen MSS (KD) had over 1500 damage per hit. MSS (KD) avg 500-700 damage in pvp. impossible you got critical with KD. crit rate & crit % effect on glove or sub-weapon. not improve your damage in KD. use SR buff, and physical attack +60 on glove and sub-weapon.
Last edited on January 28th, 2013 at 12:18 PM.
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We should get a pro who actually plays swordman to make a swordman guide and get it stickied :P
too many mistakes in this one, but its ok, we're all human afterall.
We should appoint ''strategy specialists'' for each class in the forum ^^
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i never seen MSS (KD) had over 1500 damage per hit. MSS (KD) avg 500-700 damage in pvp. impossible you got critical with KD. crit rate & crit % effect on glove or sub-weapon. not improve your damage in KD. use SR buff, and physical attack +60 on glove and sub-weapon.
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or 30+ str = 60 p attack
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We should get a pro who actually plays swordman to make a swordman guide and get it stickied :P
too many mistakes in this one, but its ok, we're all human afterall.
We should appoint ''strategy specialists'' for each class in the forum ^^
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i dont have the time or the resources to make the perfect one
Last edited on January 28th, 2013 at 06:08 PM.
Reason: Double Post
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