My recommendation.
While S.Roar is better than Might in terms of damage, Might doesn't suffer from the -Energy Defense that S.Roar does.
Mobs don't have anti-crit so just going for pure crit damage is a viable option.
Flash Slash is an AoE skill that does damage both to and around the target so it's pretty nice to have.
I keep KoK at 1 because when I used it it was as an on/off skill. If you need it it's on. If you don't then it's not. The drain is very manageable that way and tbh you really don't need KoK unless you're fighting Supers or Bosses.
Intimidation is useful for Supers and Bosses for the extra survivability that it offers.