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April 22nd, 2013
#31
P.S- I think they shoulda had this flight system when they released the game. When they announced flight I was psyched then they presented us with some half assed idea that involves AP, waaaaaat? Do we not have EP points that dictate our energy pool? Smh

Exactly, Flying is when you use your KI/ENERGY to make you hover, in other words, your ki carries you, WHAT THE **** does that have to do with AP It would make more sense if flying consumes like 5-50 EP every 1-3 secs depending on the type of flight you are in, E.g: slow flight=5 EP per 3 secs
fast flight=25 EP per 2 secs and dash Flight=50 EP per sec

also you should be able to regenerate while your flying, and when your not moving at all, nothing should be consumed out of you
April 22nd, 2013
#32
They made it like that because: people would use cash points to have unlimited flying.

Tell me, why would they make it EP based when they can make money with it?
April 29th, 2013
#33
i am up for getting rid of the ap system but if they dont then they should give us at least 1000 ap now that would be great and decent in my opinion
April 29th, 2013
#34
I think its a great idea but im having troble getting to the game itself can someone tell me plz i try to make a account on the website itself but it says administrator has shut it down somone help and the flything it should be a certain skill and when in use AP doesent go down unless you are moving and all moves are useable

They should add it as a skill and doesent run down AP unless you are moving and i need help getting the game itself i tried to make a acount on Dbmmo.com but its shut down and i cantand i need help plzzzzzzzzzzzzzzzzzzzzzzz help

Last edited on April 29th, 2013 at 06:54 PM. Reason: Double Post
May 10th, 2013
#35
I'd like to see them simply make flight unlimited and free, while converting the AP system to be used for super dash, hell I'd pay for AP increases still. Also fixes the combat problem, sadly I don't see that happening.
May 11th, 2013
#36
Well, let's see...

First of all, I agree with the money issue. I ~maybe~ may have a solution, but that's for another thread.

As far as aerial combat goes, a skill system would be super easy; make a few air combat skills, increase the level cap by 10 levels, and disable certain ground-only skills while you're in the air.

In fact, a good idea for some flight only skills would be passive skills that increase your AP. And it would be pretty simple to add items to the store that involve, for example, AP extending scrolls and such. That way everyone is happy. They'd have to disable dashing while in-combat, though, at least to an extent. They could get really ambitious with it and add flying specific enemies, too.

I don't think Aerial Combat would be that tough to add, with a little work.