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July 19th, 2013
#1
Hi everyone,

i just had an idea while working on a screen.... what about a new RP system which includes aura's like in dbz?

They could remove the RP bubbles and just let the RP bar which we can load with Z. If it's full i stays full and doesn't go down.

BUT if we press another button (dunno which one it could be) an aura will appear (maybe white one or it could be bind on jacket upgrade). And if the aura appears it stays active until we press the button again to make it disappear. While the aura is active the RP bar could go empty but not that fast..should hold at least 2 mins. While aura is active it could increase the skill dmg. We wouldn't have to press and hold the skill anymore and no RP bubble's anymore too...just the RP bar which goes down after 2 mins. And you can't load RP while aura is active.
But i really dunno how KD could work then xDDDD (maybe remove of KD ? O.O)

What do you think of this idea? Here a pic how it could look (well maybe not that bright etc. you know what i mean ;D)

http://www.imagebanana.com/view/fj8ckhp3/newrp.jpg
July 19th, 2013
#2
One thing what i want to give back old Auras (not 195 colors) and upgrade block + counter skill.
RP is good now for me :D
July 21st, 2013
#3
But such an aura would look epic O.O
July 21st, 2013
#4
I have another idea, what if when charging RP bubbles the more of them you have, the more intense your aura looks as your powering up.

For instance no RP bubbles gives a ground rocks levitating animation, while getting an RP bubble gives you a faint weak aura. Then once you reach the highest RP bubbles you get this intense looking aura you see in later Z.

It would give the impression that your getting stronger, and techincally the more RP Bubbles you have, the higher your PL is anyway so it would match with that system.
July 22nd, 2013
#5
I liked that aura thing idea of yours, but it isn't any new RP System it is just visual change.
My idea for RP system would be that you could spend your rage points for using guard (now it is pointless with its ridiculous cooldown) this way guard would be more useful, fights would last longer and battles would be more dynamic since you'll be defending from opponents attacks rather than trying to smash skills faster than your opponent.

Another idea would be that developers should add IT to all classes, making it learnable skill from TLQ or simple quest instead of having it as fighter and dende extra skill. After you upgrade IT you make it usable in combat for example : you spend 1 rage point in order to teleport to your opponents back in order to evade/counter it's attacks, or make leathal move. It would also make battles more interesting and fast paced.

With this you could use RP points for :
a) stronger skill attacks(knockdowns, guard brakes and etc)
b) guard
c) teleport in battle
d) htb attacks
e) releasing aura ( the 1 you wanted)
That sounds more like "New RP system" ^^

Last edited on July 22nd, 2013 at 10:59 AM.
August 3rd, 2013
#6
I liked that aura thing idea of yours, but it isn't any new RP System it is just visual change.
My idea for RP system would be that you could spend your rage points for using guard (now it is pointless with its ridiculous cooldown) this way guard would be more useful, fights would last longer and battles would be more dynamic since you'll be defending from opponents attacks rather than trying to smash skills faster than your opponent.

Another idea would be that developers should add IT to all classes, making it learnable skill from TLQ or simple quest instead of having it as fighter and dende extra skill. After you upgrade IT you make it usable in combat for example : you spend 1 rage point in order to teleport to your opponents back in order to evade/counter it's attacks, or make leathal move. It would also make battles more interesting and fast paced.

With this you could use RP points for :
a) stronger skill attacks(knockdowns, guard brakes and etc)
b) guard
c) teleport in battle
d) htb attacks
e) releasing aura ( the 1 you wanted)
That sounds more like "New RP system" ^^

1week is ground for gravedig is it?

Anyways, for anything you've posted there, you'd need to fix most classes one click kill moves.

I would say this would the most unstable DBO has been ever.
August 4th, 2013
#7
1week is ground for gravedig is it?

Anyways, for anything you've posted there, you'd need to fix most classes one click kill moves.

I would say this would the most unstable DBO has been ever.


I'm not quite sure what you had in mind, Dumke o_O
August 4th, 2013
#8
Hellu have right about IT. It should be use in battle, you tp near opponent and stun him and IT should use
RP balls, well no need for that and this way you can stun turtle better.
Guard should have cooldown 1 sec. Soo you can protect against few attacks but still there is guard broke
soo it is balanced.