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September 20th, 2013
#21
I agree with no more tickets, worst idea ever.

[1]
An old Kr mechanic which didnt last very long had you transfer the upgrade from one gear to the next. Of course
the first gear[+1-15] had to be higher or the same level than the 2nd gear[+0] and i dont recall if the rarity of the gear needed to be the same too. I think this should make a return, Upgrading was already hard enough.

[2]
I bet it wouldnt be as frustrating if the safe limit was bumped to 8 instead of 6. Becuase when you go to 5 to 8, it happend almost 50% of the time with a purple or green, but when you used such stones on a 9 or 10 you never saw a 3 jump. You must have been lucky.
September 20th, 2013
#22
I agree tickets are Ops and ruined many things, but there still should be some weaker but easier to find tickets (+8 armor/+10 weapon), mainly cause some people is really unluckly upgrading and noone want again a game where probability decides almost all.
September 20th, 2013
#23
Tickets suck. Ruined for real.
September 20th, 2013
#24
Not hard enough make it harder.
September 21st, 2013
#25
Tickets will be removed, alright, first post appended.
September 21st, 2013
#26
I mostly agree with Nady. If tickets still are in game they shouldn't be binded.
Also, whole upgrade system in dbo needs serious fix. Just look at the simple glitch. For example if you select left or middle card while upgrading, the game will never show you right card as success one -.- Also few people who were upgrading a lot told me, that sometimes while upgrading you can get a fail streak cheese haha After they get failed 2-3 times they will keep getting failed and after broken. For the logic all posibilities for upgrade cards should be even, for example: 1/3 broken, 1/3 failed, 1/3 success, but it seems much different, like the success possiblity is even lower.
When white stones got added, they were writing that it decreases % of success by 25%(I might be mistaken by number). Not many people were buying white stones so they deleted it, but this thing in upgrade system left.

well ....when upgradeing my jacket i got fail , fail , fail , success...on the same card ...i always pick the right card
September 21st, 2013
#27
I think no choose random with upgrades. Because i choose and fail: I feel like the whole thing to go away, as if I were unlucky no the game random. If need random than i feel, another people more luckier than me, because game the random game.
I think if need random, only +random: i upgrade +0-2 but not high the random effect(+1-5). and i do not agree the downgrade random, because we play that, we feel happy not unhappy. Also i think will be less players than the old dbo because i think they start own private server (from you). I think the ah and the economy will be down(some products at ah). Because if i have a good farming char: i do not selling low money my valuable stones.

Last edited on September 21st, 2013 at 05:08 AM.
September 21st, 2013
#28
if tickets will be removed so remove broke card too
September 21st, 2013
#29
if tickets will be removed so remove broke card too

No. they need to be there, they just need to change the action the broken card takes.
September 21st, 2013
#30
I agree, tickets must not get added to the game, because it makes people too much equal. But when game didn't had any tickets it made too much unequal. I think changing the effect of broken card would be better. Instead of destroying item it should do downgrade. For example if you break with red or blue it would downgrade by 1, if you break with purple or green it would downgrade by 1-3. In some other games this system works well.