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December 1st, 2009
#11
Later when you play the game for a longer time you can make DROP/monster/rb database.And perhaps list of areas for getting experience.
December 2nd, 2009
#12
An item database will be very useful, but all of us will have to help with getting screen shots for that.

its a good plan but we will need to formulate a task force and have specific people in charge of different things like weapons or armor or even just pants....

if its a free for all then there will be a lot of doubles and confusion when trying to organize it all
December 2nd, 2009
#13
I guess getting anything new ready for the open beta is out of the question now...

They really springed that one on us :(
December 2nd, 2009
#14
Its all good.
Even if you can't get anything from the OB, odds are, the release of the game will follow it, and we'll be able to build what we need during the release.
December 2nd, 2009
#15
How about we add on to the skill database. Like for each skill, there is a video of it being performed. Also, thumbs up to the interactive map.
December 2nd, 2009
#16
Good idea, but it would require either multiple people to contribute, or multiple characters, each with different builds.

Even if you have one namek that's an Axe master and one that's a Claw master, you would have to create more than 1 of each warrior mastery in order to get videos of each.
December 2nd, 2009
#17
No sweat, we have enough people.
December 3rd, 2009
#18
You have to think of what the majority of people will be playing, though. :P
December 3rd, 2009
#19
If anybody wants to help, we'll just assign players with the certain class and master class with the task. We don't have to do it all at once though.
December 6th, 2009
#20
I've decided I'm going to do a few more things with the site before I move onto my next project of this type. My goal for the things mentioned here and in my news post about the skill database is to have them ready for the English release of the game.

Closed