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April 26th, 2011
#11
if you like mobbing around 10-20 mobs on one kill...choose ultimate majin
if you like to always win the pvp...choose karma majin or turtle hermit
if you like to be a full support healer...choose dende priest
if you like to be a tank with high def...choose dark warrior
if you like goku-like char...choose fighter
if you like trunks-like char...choose swordsman
April 26th, 2011
#12
if you like mobbing around 10-20 mobs on one kill...choose ultimate majin
if you like to always win the pvp...i would say swordsman
if you like to be a full support healer...choose dende priest
if you like to be a tank with high def...choose dark warrior
if you like goku-like char...choose fighter
if you like trunks-like char...choose swordsman

if u get the right pvp build for swordsman, its basically an always win situation.
also some of vegeta's moves are on the fighter skill tree - so if u like vegeta-like char... choose fighter.

after the update apparently pvp is going to be balanced among classes. also other things are meant to be balanced soon.
April 26th, 2011
#13
if u get the right pvp build for swordsman, its basically an always win situation.

Same goes for fighter first stunner wins.
April 26th, 2011
#14
to quote Benito

"PvP is broken that way"
April 26th, 2011
#15
I can't play at the moment due to computer issues, but as any regular on this forum can tell you, I had fun using both of the main Namekian classes. It's probably fangirl glee for the most part. Then again, I did find I'm not too bad at healing.

If you're just playing this game so you can go Super Saiyan, I honestly don't think this is the sort of game you're looking for. There are hardly any opportunities to use it due to the EP drain anyway. No one uses it for PvP and the like.
April 26th, 2011
#16
if u get the right pvp build for swordsman, its basically an always win situation.
also some of vegeta's moves are on the fighter skill tree - so if u like vegeta-like char... choose fighter.

after the update apparently pvp is going to be balanced among classes. also other things are meant to be balanced soon.

yea...but turtle hermit has a defence switchover between pyhsical def and spirit def. they can switch almost all def to physical def to pvp with swordsman,,,,and no matter who stuns first, they came out with all skills but the turtle still alive....the next is the turtle revenge to stuns you, and turtle's stuns are a very long duration added with slowing speed skill they will kill you in a long range you can't catch up since cooldown duration of MA's stuns are very2 long ^^

the same to karma majin....they can stuns from a very long range, and once a swordsman got the candy beam and turns into a candy/rock for a long period of time than a stun....they'll definitely dead before doing any of their skills

Last edited on April 26th, 2011 at 09:30 AM.
May 3rd, 2011
#17
yea...but turtle hermit has a defence switchover between pyhsical def and spirit def. they can switch almost all def to physical def to pvp with swordsman,,,,and no matter who stuns first, they came out with all skills but the turtle still alive....the next is the turtle revenge to stuns you, and turtle's stuns are a very long duration added with slowing speed skill they will kill you in a long range you can't catch up since cooldown duration of MA's stuns are very2 long ^^

True in some cases when the swordmaster's physical attack is too low, but most of the time it's almost impossible for a turtle to win.

the same to karma majin....they can stuns from a very long range, and once a swordsman got the candy beam and turns into a candy/rock for a long period of time than a stun....they'll definitely dead before doing any of their skills

This is kinda' true and no, spirit majins can't use candy beam, only grand majins and ultimas can.
May 6th, 2011
#18
Fav race is Artificial Human, too bad they are extinct. I can only role play god damn.