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I don't care for the character creation but i just don't want a stat system. People will max it out and just be way to powerful
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I want a stat system that you can't max out and will have to balance. The stats should equate to a mid-tier character at their best. Kind of similar to how you have effort values in Pokemon that you can distribute into your stats any way you want, but you can't put more than 255 into any one stat, even if you have a maximum of 510 points total.
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design-wise... but idk what to expect for attributes, fighting styles etc...
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It'll probably just be a copy and paste of another characters attacks if you ask me, or a combination of them. Like, you might be able to select what you do for each attack in a combo, but you'll be limited to sort of prerendered choice. Like, for instance, your first attack might have to be some sort of punch, the next some kind of kick, etc.
Also, transformations plx0rz.