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We need a combat system that requires a controller otherwise it isn't DBZ.
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But... it's a computer game. An MMO at that. If you want a fighting game, there's a variety of them for someone with every taste on home consoles. This isn't made quite with that in mind.
Don't get me wrong. I'd
love to see a combat system that was more involved, so it relied more on timing your attacks like a good ol' fashioned arcade game. That would probably do something to make class balance not matter quite as much, and it would instead rely on the skill of the player.
Of course, once again, it's not exactly a 3D fighter, as awesome as that would be if it were mixed in with MMORPG elements.
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I agree SOOO hard on the animated hair. Having animated hair and changing expressions on your character would be great, and make your character feel a lot more alive.
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At some point, I'd like to have more than the hair animated. Think of it with everything animated. Right now, the game feels a little like the past generation of Pokemon. The sprite moves up and down, it moves when it comes out of the ball, but beyond that, not so much. Then the 5th gen rolled around and all of the sprites were fully animated.
Having the character models fairly more complicated would be lovely, but I don't see it happening any time soon. If I had my pick, I'd want it down to the minute details. I want to see the folds in my character's pants change when he walks, his antennae stuck to his head when he dashes. Little things like that make a game more aesthetically pleasing.
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Also having a little "trick" button to do handstands and somersaults ala Perfect World would be fun.
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We do have a trick button, there just aren't any somersaults and handstands.
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We need a combat system that requires a controller otherwise it isn't DBZ.
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| |
|
|
But... it's a computer game. An MMO at that. If you want a fighting game, there's a variety of them for someone with every taste on home consoles. This isn't made quite with that in mind.
Don't get me wrong. I'd
love to see a combat system that was more involved, so it relied more on timing your attacks like a good ol' fashioned arcade game. That would probably do something to make class balance not matter quite as much, and it would instead rely on the skill of the player.
Of course, once again, it's not exactly a 3D fighter, as awesome as that would be if it were mixed in with MMORPG elements.
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I agree SOOO hard on the animated hair. Having animated hair and changing expressions on your character would be great, and make your character feel a lot more alive.
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At some point, I'd like to have more than the hair animated. Think of it with everything animated. Right now, the game feels a little like the past generation of Pokemon. The sprite moves up and down, it moves when it comes out of the ball, but beyond that, not so much. Then the 5th gen rolled around and all of the sprites were fully animated.
Having the character models fairly more complicated would be lovely, but I don't see it happening any time soon. If I had my pick, I'd want it down to the minute details. I want to see the folds in my character's pants change when he walks, his antennae stuck to his head when he dashes. Little things like that make a game more aesthetically pleasing.
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Also having a little "trick" button to do handstands and somersaults ala Perfect World would be fun.
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We do have a trick button, there just aren't any somersaults and handstands.