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December 26th, 2013
#11
Atk speed should be nerfed. A game is boring when you buff, right click on boss then go get a sandwitch. Ruins the point of getting skills.

You mean games aren't supposed to be like that? O.o
December 26th, 2013
#12
xD
December 26th, 2013
#13
Just simply remove the Karma and Poko speed buff, and there you go.
December 26th, 2013
#14
Just simply remove the Karma and Poko speed buff, and there you go.

what about Fighters atk speed buff? Karma only has 15% and Poko has 25% atk speed buff while fighters have 50%....
So if even karma and poko give 1 player those 2 buffs they get only 40%...
if you wanna remove atk speed buff of poko and karma then fighter should get rid of it too.....

To avoid that pserver is going to be like just as dbo,use atk speed stuff + buffs and spamm kraken etc., the atk speed should be capped again.....This way atk speed won't be that important anymore....

Last edited on December 26th, 2013 at 12:57 PM.
December 26th, 2013
#15
How about we take away the team effect of poko and Karma buff? That is 40% right there and speed should be capped.
Instead of 90% for fighters how about we make the game actually a challenge by placing it at something like 70 or 80? It makes no sense for people to only sit there and auto attack and feel proud they beat a dungeon because of it.
December 26th, 2013
#16
If thats the case just say that speed buffs shouldn't stack. I mean if Im a fighter and get 50% speed buff then get another stack of poko and karma I get 40% of that 50% increase, the issue is with stacking the atk speed buff not the buffs themselves.

But the skill trees were fine, I just wish it made a little bit more sense. Like some skills will decrease in power once you get pass 3 points or something. That's the only thing that didn't make sense, everything else was cool. Im not even sure why some skills had 8 points that you could put in, that was dumb. But I remember tri-beam had a max of 7 and it was a damn good skill. That was the only high one I would have considered putting all the points into lol.
December 26th, 2013
#17
How about we take away the team effect of poko and Karma buff? That is 40% right there and speed should be capped.
Instead of 90% for fighters how about we make the game actually a challenge by placing it at something like 70 or 80? It makes no sense for people to only sit there and auto attack and feel proud they beat a dungeon because of it.

In my opinion 70% would be perfect!!! This would be a real challenge

Fighter/Poko/Karma can keep their atk speed buffs and i agree to your idea with "take away the team effect of atk speed skills from poko and karma" This would be a real challenge when ppl are in Kraken. And as i said max.70% atk speed is just perfect ^^
December 26th, 2013
#18
In my opinion 70% would be perfect!!! This would be a real challenge

Fighter/Poko/Karma can keep their atk speed buffs and i agree to your idea with "take away the team effect of atk speed skills from poko and karma" This would be a real challenge when ppl are in Kraken. And as i said max.70% atk speed is just perfect ^^

Exactly. it would force them to actually use skills you get.
December 26th, 2013
#19
exactly. It Would Force Them To Actually Use Skills You Get.

+1
December 27th, 2013
#20
Hello, may not be included, but many people reading this right now.
I like advice the character state or attributums. Because i think not normal to have some skills stunned, froozen immediately and block all skills or movement with 100%.
All character can state or same time more states, suchs as: injured(dead), poison, blind, silence, confuse, sleep, paralyze, berserk, haste...etc. And all states modify our propertise%(attributums), suchs as anticrit, crit chance, hit rate%...etc OR Sword cause +50% dammage or -50% dammage...etc
States cause not only attributums change, cause suchs as: sub weapon deffence%, att speed%, movement%.

When a player receive suchs as "silence" stat about 10 sec, he no slepp immediatelly, suchs as your wild propertise decreas 20% or phisical attacks cause +20% dammae or sub weapon(only sword or only rod cause +20% dammage) AND also he lose own resistance "silence". If receive +1 silene, increases the chance, he sleep. When he sleep, he have 2 states: silence and sleeping. Suchs as sleeping decrease the silence state and your sleeping sate resistance increase a bite time, because he sleep some time ago.

As a result: characters have states, that which influences protection against other states up or down.
If suchs as: sleep resistance high, should be "silence" debuffs much time to he cause "sleep" state.

And the reverse of the buffs. We buffs own resistance (state/es resistance(cause only i have more time when i sleep))high OR we have reach up states suchs as: storm, nervous, high-strung...etc.

I think 35 meter and more targets stuns, sleeping skills not fair agains on those who do not have the same skill OR own skill are aligned our states(life, protection)= He will not be able to hit base attacks or their skill to the opponent. Stun cause also first skill/kill game.

And if all player have a injured(dead) states, they lose. Also they loose our LP they became injured(dead) state.