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Hello, may not be included, but many people reading this right now.
I like advice the character state or attributums. Because i think not normal to have some skills stunned, froozen immediately and block all skills or movement with 100%.
All character can state or same time more states, suchs as: injured(dead), poison, blind, silence, confuse, sleep, paralyze, berserk, haste...etc. And all states modify our propertise%(attributums), suchs as anticrit, crit chance, hit rate%...etc OR Sword cause +50% dammage or -50% dammage...etc
States cause not only attributums change, cause suchs as: sub weapon deffence%, att speed%, movement%.
When a player receive suchs as "silence" stat about 10 sec, he no slepp immediatelly, suchs as your wild propertise decreas 20% or phisical attacks cause +20% dammae or sub weapon(only sword or only rod cause +20% dammage) AND also he lose own resistance "silence". If receive +1 silene, increases the chance, he sleep. When he sleep, he have 2 states: silence and sleeping. Suchs as sleeping decrease the silence state and your sleeping sate resistance increase a bite time, because he sleep some time ago.
As a result: characters have states, that which influences protection against other states up or down.
If suchs as: sleep resistance high, should be "silence" debuffs much time to he cause "sleep" state.
And the reverse of the buffs. We buffs own resistance (state/es resistance(cause only i have more time when i sleep))high OR we have reach up states suchs as: storm, nervous, high-strung...etc.
I think 35 meter and more targets stuns, sleeping skills not fair agains on those who do not have the same skill OR own skill are aligned our states(life, protection)= He will not be able to hit base attacks or their skill to the opponent. Stun cause also first skill/kill game.
And if all player have a injured(dead) states, they lose. Also they loose our LP they became injured(dead) state.
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