Also, the formula of the ''damage'' type skills like Super/Giant Kameheameha is stronger now. It deals less base damage but its critical is like 5x or more the original damage.
Base critical rate may be low but thats ok. Critical hitting at PvP may be a little hard but it's no problem at PvE since Dendes EP buff is stronger now (189EP each second).
Kaioken will rule the game again. :P
That was nerfed intentionally, however crits were not supposed to be nerfed, and that was what I was trying to say but too many people lose their cool and thought that it was gone forever.
That was nerfed intentionally, however crits were not supposed to be nerfed, and that was what I was trying to say but too many people lose their cool and thought that it was gone forever.
Spin is still ok if you have ok gear and kill smaller mobs. You just can't pile on 30 guys anymore like pre-update :(.
Criticals are nice for pvE
In budokai they are useless, every self respecing pvper is using 3x 18% + 1 x 1% critical reduction chips against humans... having atleast 55% critical reduction lol.
Criticals are nice for pvE
In budokai they are useless, every self respecing pvper is using 3x 18% + 1 x 1% critical reduction chips... having atleast 55% critical reduction lol.
Yeah, most players are pve, but I'm sure there are a fair deal of pve'ers out there. I heard that spead was more important for humans than crits. But when it comes to trying to kill crabs on a quest with your friends no crits equals long ass quest :(.
i was try attack speed 21% glove and 21% sword (all +12 with ticket). my auto attack give 5000 dmg total to mobs lv 59. to korean 3000 dmg total (+10 all armors with jacket 31% reduce crit)
wait, someone said majin's spin is back as it was before update, someone said it doesnt. someone can test and say 100% if spin is strong again like it was or no?
wait, someone said majin's spin is back as it was before update, someone said it doesnt. someone can test and say 100% if spin is strong again like it was or no?