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in game, 80% fighter, 20% for other class...
very cheat with POT, noob class.
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Yes, its noob that fighters main stat is luck based, where as every other class has a dependable and consistent set of stats.
SK's, Karmas and Female Turtles are the real broken classes.
SK's have way too much LP, Anti Crit, and Defence as well as Stuns, Life Drain, Defence Debuff, Fear, Bleed from Bold. And success based attacks to avoid fighters dodge rate. Especially handy with success rate being worth twice that of resistance. I can't wait to see what NTL do next to make them even more OP, something they manage to do with every update. And before peeople moan about the scouter update, this made SK's no less OP, and shows that they have the versitiliy to lose 54% anti crit, and still manage to make 79% which is insanely hard to crit against. Lets not forget that even in the miracle of a crit against 79% SK's can tank crits from fighters with +12 bacterian poles If they know the right gear to wear and then +10 ticket it. Where as every other class lost a lot, Whether it was there anti crit (Totally ruining fighter v fighter, Reflect or The 2100 LP which was useful against SK's)
Only plus side was SK's couldn't stack insane E. Reflect allowing them to beat some Energy based classes without even moving.
Its fair that the only real way to beat a SK with a fighter is to pray for a crit, hope they stand still for thunder or knock them out of the ring, because the pvp system is way beyond broken and has given them way to much bulk?
Karmas Skill Lock is way too OP if you have even half decent success, and coolsdown way to quickly with any kind of cooldown accessories. It never misses on me even though I pretty much have the maximum resistance its possible to get in this game. Even when guarding, or using Resistance % Rings over normal resistance rings. (133 Resistance Necklace, 37 Resistance Dogi, Con Rings with 54 Resistance each or 56 Resistance % rings and max dex on all gear) One particular Karma has never ever missed a skill lock on me, despite me standing still for long periods testing different combinations in friendly duels. Moves themselves have a different value of success rate, and skill bind is about as high as you can get. Dont forget there stun can 1 shot humans too if it crits. Not to mention the infinite combos of stun/confuse they have as well as the ability to remove buffs.
Female Turtles RP book is way too OP, Slow/Stun Spam, RP Kames, Destructo Disc... enough said.
Not many people play karma or female turtle so people dont moan as much, and a lot of those that do play dont have the gear or skill to play the class properly.