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January 26th, 2013
#41
Now we just need a compiler to compile all files that modify and make into a single file (the original file earlier) for programming the DBO can make the reading of our modifications.
January 27th, 2013
#42
This is very good ^^ . Thank you Citrinate
January 28th, 2013
#43
citrinate I have unpacked the file with
bgm_main_theme want a change that
music that I have, as I can do for q is
heard em play? using the notebook's
translations put q? please help me
April 15th, 2013
#44
I'm having a problem. when i unpack tex.pak, it only gives me a small portion of it. it only gave me effect, character, ntlwe, and about 9 files of gui. the effect folder only has 2 files, and ntlwe folder is empty.
April 15th, 2013
#45
I'm having a problem. when i unpack tex.pak, it only gives me a small portion of it. it only gave me effect, character, ntlwe, and about 9 files of gui. the effect folder only has 2 files, and ntlwe folder is empty.

Run as admin and wait for about 30min until its done
April 15th, 2013
#46
Run as admin and wait for about 30min until its done

tried that... ill try again.....

Still Doesn"t Work!!!!!!!!!! How Do I Use This?!?!?!

Last edited on April 15th, 2013 at 07:40 PM. Reason: Double Post
May 4th, 2013
#47
Darn can't do nothing like this at all oh well
May 10th, 2013
#48
Thanks Citrinate!!! but i still havent played yet ;(

im probably the only one who hasnt played the game yet...... :(

Last edited on May 10th, 2013 at 08:46 AM. Reason: Double Post
June 19th, 2013
#49
if i recolor a dogi will others be able to see it
June 19th, 2013
#50
nope.