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I kinda don't like how the enemies chase you down into more enemies then its a huge mess. If I could, I would lower the detection radius. And the fact that some quests you get too early and cannot complete the quest without a friend. So, tell me... What change do you think would improve the game?
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Should be a different fighting system. I don't like the auto attack stuff........
And make SSJ a skill if a user still does not have it by level 50....
Last edited on February 22nd, 2012 at 11:08 AM.
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New combat system, greater jumping height, more balanced classes, swordsman have bleeds instead of Fighter, give Dende Priest a powerful attack that only works in PvE.
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Enemy range when running away from them. They can hit you when you're no where near them. To add to this, their ability to attack through walls, and other situations where you cannot attack them while they can attack you. I've had enemies inside buildings, behind fences, etc. not only see me, but attack me, while I could do nothing. If you can't attack them, they shouldn't be able to attack you.
Knockdown as a whole. It's a terrible idea.
Stun duration. No excuse for it to last 15 seconds while monsters can just pummel away on you, while mine lasts half a second.
Mushroom Rocks North and after's quest amount. There's just far too many quests. Reduce the quest number by about 75%, and give back the old EXP ratio for quests, and it will do a world of good. Quests went from giving 30-60k EXP to 8k EXP...there's just no reason to do that.
Give a warning when getting close to the threshold to lose SSJ/Kaioken.
Reduce the dungeon monster count, and instead just make enemies harder. Dungeons should be hard, sure, but just having nine billion enemies is stupid.
Some skills should get changed around. Not sure how apparent this is for every class, but in the Spiritualist/Turtle Hermit tree there are a lot of skills that are just plain worthless. You have skills that are great, and then the next skill down the line is like a kick in the face because it's 10x worse. Why is the first skill required for this obviously inferior skill? It doesn't make any sense.
Skill Cooldown Timers should be in effect while you are logged off. If you log off right after using something like SSJ, then log back in 3 days later, you still need to wait around an hour to be able to use SSJ again. This is the only game I've played that has this problem.
Monster EXP is a joke. Over the course of the game, monsters have only given a total of 5x the experience they gave when we were level 1, and I'm level 50. Meanwhile, the EXP requirements have sky rocketed. I need 800k EXP to level, and I get 500 EXP a kill. With no valuable quests, the game has quickly become a giant grindfest. This is disheartening, especially when the game was so good at avoiding this issue right until about Lv.49. I credit this to the sudden change in quest quality, as explained earlier, but it wouldn't be so bad if training on regular mobs was an acceptable source of experience.
So yeah...there's a lot that needs changing. I have other things too, but the post doesn't need to go on forever.
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The only problem I can see is language :D
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Polantaris you make some very good points. The amount of XP you gain from quests soon after the 40s is just pathetic. Grindfest is the best way to describe having to level from 50-55. And also basically describes getting Dragonballs to drop. Then they make the XP reward from quests in the new blue map (55+) give sometimes up to 75K+ per quest, its just like they don't have any sense. They should also not give you a quest at a quest hub, have you go to 4 different spots to get more quests, then have you run back and forth constantly; instead they should just have you go from one place to the next, occasionally having to make a trip back (BUT RARELY). I also want to say that I completely agree with what you said about monster XP as well. Its just ridiculously low and makes getting even a quarter of that last bar of XP you need to level that much harder and annoying to get. Also items on AH should be able to be put up for at least 48 hours, one day just makes it tedious to have to put them back up. Another thing is if you run from enemies and they get stuck (you start swimming), they will pummel you all at once, and the damage continues until the mobs reset. (ridiculous)
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