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Cit, I think that best thing to do is Skill Simulator. We have almost all skills translated, rest will come soon. Even if we have only 1st levels of each skill there is posibility to make at least skill trees? We know that on each level we get skillpoint, so skilltree is best thing that comes after skill database ;) ofc interactive skilltree which we will be able to expand later on
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I really don't really see the point of making a skill tree with only level 1 skills. There's not enough skills to accommodate all of the skill points and there's not many skills that have the same level requirement, so there wouldn't even be any difference between 2 peoples trees.
For something like that we really need all of the data first to get some theory crafting going on. I'd probably do something like that near the end of the open beta, but features to add different levels of skills will be ready before the open beta.
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Monster/Enemy Datebase?
I know thats more of a long term project, but it's the only thing I've got.
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My major problem with things like a monster/item/quest/npc database right now is that I really don't think people are going to use it during the Korean and Japanese releases. For instance, how would they even go about searching for something. Not many people can type in Korean and some don't even see Hangul in-game. Also, in a quest oriented leveling system, like DBO's, it's the quests people usually search for and not the monsters.
My plans right now would be for those kind of features to be ready by the English release of the game.
The map idea might not have much to show at the start (popo stones and map revealers are all that comes to mind), but it would serve as a very useful tool later on for a quest/monster/npc database. I'd also add functionality that could make it easier for people to communicate locations to others easily. For example: tags like "[map]x=25 y=85[/map]" in the forums and guides could be used to show a map with those coordinates marked.
Basically, what I want to do is something people are going to be using sooner rather than later. So that's why I'm asking here. What do all you think you'd find the most useful during the open beta.