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November 30th, 2009
#1
Now that the code behind the skill database is almost complete I'm starting to think about what my next project will be. I know I listed a few thing in my latest news post, but none of those are currently possible with the information we've collected in the second beta.

My first idea is to make some sort of interactive map, kind of like what you can see here, but if anyone has any other suggestions I'd be open to them.

Last edited on November 30th, 2009 at 11:19 PM.
December 1st, 2009
#2
Monster/Enemy Datebase?

I know thats more of a long term project, but it's the only thing I've got.
December 1st, 2009
#3
Cit, I think that best thing to do is Skill Simulator. We have almost all skills translated, rest will come soon. Even if we have only 1st levels of each skill there is posibility to make at least skill trees? We know that on each level we get skillpoint, so skilltree is best thing that comes after skill database ;) ofc interactive skilltree which we will be able to expand later on
December 1st, 2009
#4
Cit, I think that best thing to do is Skill Simulator. We have almost all skills translated, rest will come soon. Even if we have only 1st levels of each skill there is posibility to make at least skill trees? We know that on each level we get skillpoint, so skilltree is best thing that comes after skill database ;) ofc interactive skilltree which we will be able to expand later on

I really don't really see the point of making a skill tree with only level 1 skills. There's not enough skills to accommodate all of the skill points and there's not many skills that have the same level requirement, so there wouldn't even be any difference between 2 peoples trees.

For something like that we really need all of the data first to get some theory crafting going on. I'd probably do something like that near the end of the open beta, but features to add different levels of skills will be ready before the open beta.

Monster/Enemy Datebase?

I know thats more of a long term project, but it's the only thing I've got.

My major problem with things like a monster/item/quest/npc database right now is that I really don't think people are going to use it during the Korean and Japanese releases. For instance, how would they even go about searching for something. Not many people can type in Korean and some don't even see Hangul in-game. Also, in a quest oriented leveling system, like DBO's, it's the quests people usually search for and not the monsters.

My plans right now would be for those kind of features to be ready by the English release of the game.

The map idea might not have much to show at the start (popo stones and map revealers are all that comes to mind), but it would serve as a very useful tool later on for a quest/monster/npc database. I'd also add functionality that could make it easier for people to communicate locations to others easily. For example: tags like "[map]x=25 y=85[/map]" in the forums and guides could be used to show a map with those coordinates marked.

Basically, what I want to do is something people are going to be using sooner rather than later. So that's why I'm asking here. What do all you think you'd find the most useful during the open beta.
December 1st, 2009
#5
I like this kind of idea, it would help a lot for all of us playing in open beta. Making quest guides will become easy when we could point out place and not paste screenshots with marked places. I'm on map thing!
December 1st, 2009
#6
I know I've said this thousands of times.
But: Translated attributes.
<.<
December 1st, 2009
#7
Map is best idea IMO. We already have around 50% of the map unlocked from the second beta so the map can start form there. When more areas are revealed, they can be added I assume. Will be even cooler if you put in coordinates if the game doesn't already have coords.
December 1st, 2009
#8
I know I've said this thousands of times.
But: Translated attributes.
<.<

Lol, that's really more of the work for a guide.

Also, don't respond to this as I don't want this thread to move towards talking about abilities, but the'yre (in order as they appear on the character stats sheet):

힘 strength
민첩 agility
근성 spirit
기운 vitality
기합 mentality
집증 resistance? (I'm not 100% on this one)

Happy now? :p
December 1st, 2009
#9
A page where you can choose the class/race you will be ingame. You can always change the class whenever you want (so no poll)

If you added your character u can go to "overview" or "search" to see everyones class or search through the classes. (by name or class)

It would help balancing the game.
December 1st, 2009
#10
An item database will be very useful, but all of us will have to help with getting screen shots for that.