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So ... you can't just make a Texture/Character file, name it the same as the dogi or character files or whatever, and just add it to the game?
Lol, jk =) I know it cant be just that simple ._. or can it?
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Well I've explained this before but I guess I can do it again.
Think of a globe. It's a cardboard ball with a map wrapped around it. This is how meshes and textures work.
You're free to paint a tail onto your MA's ass, but it won't just magically become a tail. You have to edit the mesh, or 3D model as well.
The meshes are in .DFF format, located in obj#.pak. We know where they are, we know what format they're in, but we can't "easily" extract them. We can extract and edit them but it's very complicated. We need a program that can view the meshes, display and extract them like the dragon unpacker tool.