Okay so we all know we get to choose our master class at level 30. Now after we get it we pretty much continue leveling like normal. Well...what if there was a time where we would "master" our class in the form of a quest or something and gain a special skill for that class? The way it would work is that we'd basically be put through a test or two like before, and once we pass those tests we would get to choose between two special skills that are exclusive to our class (like say Spirit Bomb for Fighters or an even more powerful Kamehameha for Turtles). The skills wouldn't be like a HTB, but they would still be powerful and costly.
[QUOTE=BlazingBarrager;355398]Okay so we all know we get to choose our master class at level 30. Now after we get it we pretty much continue leveling like normal. Well...what if there was a time where we would "master" our class in the form of a quest or something and gain a special skill for that class? The way it would work is that we'd basically be put through a test or two like before, and once we pass those tests we would get to choose between two special skills that are exclusive to our class (like say Spirit Bomb for Fighters or an even more powerful Kamehameha for Turtles). The skills wouldn't be like a HTB, but they would still be powerful and costly.
Thoughts and comments?[ so you are saying that the fighter and turtel should get a new op skill how about noo. the game is a mess already and what about the other classes?
I was giving examples. Every class would have a choice between two skills. It's like picking your master class at level 30, except your master class is...well mastered.
I was giving examples. Every class would have a choice between two skills. It's like picking your master class at level 30, except your master class is...well mastered.