For anyone who's got a grip of the KR or TW languages. Was wondering what your thoughts on some of the stats are. Since I play a fighter I'll probably discuss stats related to dps but feel free to talk about any other stat.
Hit Rate
Possibly the most important stat for any damage dealer. In your experience, how much hit rating do you need before it becomes redundant.
My observations so far are at level 55 attacking level 53+ mobs, anything below 800 hit rate means you'll be missing a lot. At 800-900, I seem to still be missing 10-20% of the time. It's not until I get my rating above 1000, that the miss rate becomes more acceptable (about 5%). For testing, I geared and buffed my hit up to 1500+ (which is impossible without the buffs from some Majins) and even then I was registering some misses. What are other folks’ experiences, how much hit do you think is needed before you should start getting other stats?
Increase Physical/Spiritual damage
This stat seems to be coveted mostly by inexperienced players because it translates directly to the damage stat on your character screen. Obviously this is a good stat to have on gear but what would you trade off for say +10 damage. 2 crit rate? 4% critical damage bonus?
Increase Critical hit rate
There are two stats that affect criticals, one that increases the chance you’ll land a crit and one that increases the damage that you deal when you crit; Critical hit rate is the former. Because of Kaioken, I think there sort of is a cap for this stat, because your crit rate is multiplied by the number of times you cast Kaioken. At the moment I have about 43 crit rate which means when I cast kaioken x 2 it gets doubled to 86. Obviously, casting kaioken x3 would be a waste for me because it would bring my crit rate to 129, making 29 of my crit rate pointless (100 means I will crit all the time). So I think crit rates of 33 or 50 would probably be ideal giving you a chance to focus on other stats once you reach those numbers.
Increase Critical damage bonus
This stat gets overlooked sometimes and it doesn’t show up on your character screen but given that crit rates are so high in DBO (much more than most MMOs), you’d be crazy not to get some of this. Hypothetically, if you have a crit rate of 100, a crit bonus damage of +20% means that you’ll be doing 20% extra damage overall, which is huge. If your crit rate was 50 and your bonus damage was +20%, you’d be doing 10% extra damage in the long run etc.
Balance of stats
So assuming you’ve got enough hit rate and crit rate. What’s the balance towards adding +damage and + damage bonus? e.g. +1% crit bonus damage for every +2 damage.