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December 14th, 2013
#51
Lol the AP system just sucked . They only had AP so they could sell some crappy AP scrolls in the cash shop
December 14th, 2013
#52
Remove AP, Give everyone full speed permanently.

I'd play again just to fly around adventuring.
December 14th, 2013
#53
Remove AP, Give everyone full speed permanently.

I'd play again just to fly around adventuring.

Took the exact words out my mouth.
December 14th, 2013
#54
Remove AP, Give everyone full speed permanently.

I'd play again just to fly around adventuring.

After I beat the game I would fly around the globe. Da memories.
December 14th, 2013
#55
After I beat the game I would fly around the globe. Da memories.




Been there done that.
December 14th, 2013
#56
In the 2nd video music is so damn op that even your char can't help but move his head to the rhythm.
December 14th, 2013
#57
The AP thing was a way to get money out of the players. Can't be mad at them for that. Everyone was to cheap to cash anyway and just play for free.

I just hope in DBOPS everyone isn't selfish and actually donates to the cause instead of just filling up the servers
December 15th, 2013
#58
The AP thing was a way to get money out of the players. Can't be mad at them for that. Everyone was to cheap to cash anyway and just play for free.

I just hope in DBOPS everyone isn't selfish and actually donates to the cause instead of just filling up the servers

you so ugly.
December 18th, 2013
#59
The AP thing was a way to get money out of the players. Can't be mad at them for that. Everyone was to cheap to cash anyway and just play for free.

I just hope in DBOPS everyone isn't selfish and actually donates to the cause instead of just filling up the servers

I would definitely donate once I saw that progress has been made with the project.

Back on Topic: DBO was bound to die when the game came out in KR and they didn't make vast improvements in the story line or give us enough events, dungeons were honestly a joke and were basically useless besides leveling, and then they never really balanced classes out either. Most Koreans didn't cash that much when I played over there and the game lasted a few years.

I think the game was just poorly structured as a whole. I dont think the foreigners really had anything to do with the collapse if anything we prolonged the life of the game. Dont get me wrong I loved the game and had a lot of fun playing but I always thought about how much more the developers could and shouldve done. Im sure everyone on this site has had ideas that probably should have been implemented within the first year of the game coming out or better yet before the game actually released, that never happened. Could have had more TMQ's, dungeons could have meant something, dogis and armour became far too easy to get and they lost the "special" feeling, and leveling wasn't such a pain in the ass where you run out of quests and had to grind/tmq tons. Honestly if more updates came in and you actually had to really work for stuff by doings I think the game would have been alive today. But its all speculation and maybe the game was bound to just die. Either way it was all fun while it lasted
December 18th, 2013
#60
I would definitely donate once I saw that progress has been made with the project.

Back on Topic: DBO was bound to die when the game came out in KR and they didn't make vast improvements in the story line or give us enough events, dungeons were honestly a joke and were basically useless besides leveling, and then they never really balanced classes out either. Most Koreans didn't cash that much when I played over there and the game lasted a few years.

I think the game was just poorly structured as a whole. I dont think the foreigners really had anything to do with the collapse if anything we prolonged the life of the game. Dont get me wrong I loved the game and had a lot of fun playing but I always thought about how much more the developers could and shouldve done. Im sure everyone on this site has had ideas that probably should have been implemented within the first year of the game coming out or better yet before the game actually released, that never happened. Could have had more TMQ's, dungeons could have meant something, dogis and armour became far too easy to get and they lost the "special" feeling, and leveling wasn't such a pain in the ass where you run out of quests and had to grind/tmq tons. Honestly if more updates came in and you actually had to really work for stuff by doings I think the game would have been alive today. But its all speculation and maybe the game was bound to just die. Either way it was all fun while it lasted

If they made it a Universal game with all languages, it would have been good.

Noone wants to actually play a game if they cant read it and understand it well